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| #include<algorithm> #include<iostream> #include<iomanip> #include<cstring> #include<cstdlib> #include<climits> #include<vector> #include<cstdio> #include<cmath> #include<queue> using namespace std;
inline const int Get_Int() { int num=0,bj=1; char x=getchar(); while(x<'0'||x>'9') { if(x=='-')bj=-1; x=getchar(); } while(x>='0'&&x<='9') { num=num*10+x-'0'; x=getchar(); } return num*bj; }
const int maxn=605,maxm=360005; const double eps=1e-8;
double dcmp(double x) { if(fabs(x)<=eps)return 0; if(x>eps)return 1; return -1; }
struct Point { double x,y; Point(double _x=0,double _y=0):x(_x),y(_y) {} Point operator + (const Point& a) const { return Point(x+a.x,y+a.y); } Point operator - (const Point& a) const { return Point(a.x-x,a.y-y); } Point operator * (double a) const { return Point(x*a,y*a); } Point operator / (double a) const { return Point(x/a,y/a); } } p[maxn],lim,st;
typedef Point Vector;
double Cross(const Vector& a,const Vector& b) { return a.x*b.y-b.x*a.y; }
vector<int> edges[maxn];
void AddEdge(int x,int y) { edges[x].push_back(y); }
struct Line { Point p; Vector v; double ang; int id; Line() {} Line(Point p,Vector v,int x):p(p),v(v),id(x) { ang=atan2(v.y,v.x); } bool operator < (const Line& L) const { return ang<L.ang; } };
bool OnLeft(Line L,Point p) { return dcmp(Cross(L.v,L.p-p))>0; }
Point GetIntersection(Line a,Line b) { Vector u=a.p-b.p; double t=Cross(u,b.v)/Cross(a.v,b.v); return a.p+a.v*t; }
Point tmpp[maxm]; Line q[maxm+5]; int n,S;
int Unique(int n,Line* L) { int cnt=1; for(int i=2; i<=n; i++) { if(dcmp(L[cnt].ang-L[i].ang)!=0)L[++cnt]=L[i]; else if(OnLeft(L[cnt],L[i].p))L[cnt]=L[i]; } return cnt; }
void HalfplaneIntersection(int n,Line* L,int s) { sort(L+1,L+n+1); n=Unique(n,L); int first=1,last=1; q[last]=L[1]; for(int i=2; i<=n; i++) { while(first<last&&!OnLeft(L[i],tmpp[last-1]))last--; while(first<last&&!OnLeft(L[i],tmpp[first]))first++; q[++last]=L[i]; if(first<last)tmpp[last-1]=GetIntersection(q[last-1],q[last]); } while(first<last&&!OnLeft(q[first],tmpp[last-1]))last--; if(last-first<=1)return; for(int i=first; i<=last; i++)AddEdge(s,q[i].id); if(!S) { bool bj=1; for(int i=first; i<=last; i++) if(!OnLeft(q[i],st)) { bj=0; break; } if(bj)S=s; } }
int cnt=0; Line L[maxm];
void build(int s) { cnt=0; for(int i=1; i<=n; i++) if(i!=s) { Point mid=(p[s]+p[i])/2; Vector pos=p[s]-p[i]; pos=Vector(-pos.y,pos.x); L[++cnt]=Line(mid,pos,i); } L[++cnt]=Line(Point(0,0),Vector(0,-1),0); L[++cnt]=Line(Point(0,lim.y),Vector(-1,0),0); L[++cnt]=Line(lim,Vector(0,1),0); L[++cnt]=Line(Point(lim.x,0),Vector(1,0),0); HalfplaneIntersection(cnt,L,s); }
#define mp make_pair #define pii pair<int,int>
int Dist[maxn]; bool vst[maxn];
void Dijkstra(int s) { for(int i=0; i<=n; i++)Dist[i]=INT_MAX,vst[i]=0; priority_queue<pii,vector<pii>,greater<pii> > Q; Dist[s]=0; Q.push(mp(0,s)); while(!Q.empty()) { int Now=Q.top().second; Q.pop(); if(vst[Now])continue; vst[Now]=1; for(int Next:edges[Now]) if(Dist[Next]>Dist[Now]+1) { Dist[Next]=Dist[Now]+1; Q.push(mp(Dist[Next],Next)); } } }
int main() { int t=Get_Int(); while(t--) { n=Get_Int(); lim.x=Get_Int(),lim.y=Get_Int(); st.x=Get_Int(),st.y=Get_Int(); for(int i=1; i<=n; i++) { p[i].x=Get_Int(),p[i].y=Get_Int(); edges[i].clear(); } S=0; for(int i=1; i<=n; i++)build(i); Dijkstra(S); printf("%d\n",Dist[0]); } return 0; }
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